/**
 * Copyright (C) 2011  Iakovos Gurulian
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package org.gamejunky.caveman;

/**
 * Fire.java
 * 
 * Fire class. Creates a fire that flames the axe if the last one passes through
 * it and makes it capable to kill JumpingEnemies.
 * 
 * @author Iakovos Gurulian
 * 
 */
public class Fire extends TextureLoader {

	/**
	 * Constructor. Sets the icon for the fire and sets its height.
	 * 
	 * @param height
	 *            the height of the display
	 */
	public Fire(int height) {
		super(R.drawable.fire, height);
	}

}
